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Add Chapter - Using Debug info

Open spencer-lunarg opened this issue 5 months ago • 0 comments

Things like OpLine, OpSource, NonSemantic.Shader.DebugInfo.100, etc are designed to allow SPIR-V generators to add this information into the SPIR-V and then allow tooling to retrieve this information to help map back information from the SPIR-V

It would be useful to have some examples for both

  • How to add to your SPIR-V (for code generators)
  • How to parse the data out of SPIR-V (for tools)

spencer-lunarg avatar Sep 06 '24 14:09 spencer-lunarg