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Sources for OpenXR loader, basic API layers, and example code.

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Adding the necessary meta-data and intent for hello_xr to actually run on devices like Quest and Pico

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Adding some extra debug output when "--verbose --graphics Vulkan(2)" is specified, to list which Vulkan instance and Vulkan device extensions were requested by the XR runtime and which were requested...

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### To replicate: 1. Configure Unity Project Settings to use OpenXR: - "[...] > XR Plug-in Management > Initialize XR on Startup": Yes - "[...] > XR Plug-in Management >Plug-in...

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If developers want to build HelloXR on Windows platform with CMake, they might want to copy `CMakePresets.json` to the top directory for convenience. This copy command might cause dirty git...

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See https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/main/src/tests/hello_xr/graphicsplugin_vulkan.cpp#L21. From the comment, `USE_MIRROR_WINDOW` shows a dummy window when running Vulkan version of HelloXR on Windows platform, and this window is used for RenderDoc. As a normal tester,...

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Hello everyone, while tinkering with the ResearchMode API for the HoloLens 2 other developers and I encountered and offset of ~5 cm. between both of the coordinate systems. This issue...

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Right Controller Menu Button works just fine, but clicking the Left Controller Menu Button causes a black screen with three dots to appear on the Oculus Quest 2 headset. I...

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runtime related

I can build an APK from Android Studio, use SideLoader to install to my Oculus Quest 2, and I can launch it just fine. However, when I quit hello_xr, and...

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runtime related

I get vulkan validation error while using OpenXR. For exemple: ``` VUID-VkImageCreateInfo-pNext-01443(ERROR / SPEC): msgNum: 416909302 - Validation Error: [ VUID-VkImageCreateInfo-pNext-01443 ] Object 0: handle = 0x2cda8774080, type = VK_OBJECT_TYPE_DEVICE;...

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Vulkan version: 1.3 In my application, when I try to destroy the Vulkan logical device, the validation layer complains that a bunch of objects has not been destroyed yet. I...

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