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OpenGL and OpenGL ES reference page sources, and generated HTML used as backing store for khronos.org

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The current gl4 documentation says the width supported in glTexImage3D is at least 16. Is it supposed to say at least 256 instead?

And removed line about the non-existent `sample` parameter. Fixes #131

https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/texelFetchOffset.xhtml Prototypes for the gsampler2DMS and gsampler2DMSArray variants are missing, leaving the type and position of the referenced 'sample parameter' undefined.

As per #137 In `ldexp`, the `exp` parameter is not an output, but is listed as such in the parameters list.

[See here](https://registry.khronos.org/OpenGL-Refpages/gl4/html/ldexp.xhtml) In the parameters section the second parameter `exp` is listed as `out exp` (likely copied form the `frexp` docs), when it is not actually an output parameter.

https://github.com/KhronosGroup/OpenGL-Refpages/blob/f50027c1c911e019648a6a08176aa6813de66d47/es3.0/glGetString.xml#L135-L149 https://github.com/KhronosGroup/OpenGL-Refpages/blob/f50027c1c911e019648a6a08176aa6813de66d47/es3.1/glGetString.xml#L135-L149 https://github.com/KhronosGroup/OpenGL-Refpages/blob/f50027c1c911e019648a6a08176aa6813de66d47/es3/glGetString.xml#L135-L149 > The GL_VERSION and GL_SHADING_LANGUAGE_VERSION strings begin with a version number. But the OpenGL ES 3.0/3.1/3.2 specifications says: > The VERSION string is laid out as follows:...

The document of `glGetActiveUniformsiv` states that GL_INVALID_VALUE is generated if `uniformCount` is greater than or *equal to* the value of GL_ACTIVE_UNIFORMS for program. However, it's reasonable for OpenGL programs to...