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Khronos GLSL grammar 4.60.7 has typo in "layout qualifier" section
In The OpenGL® Shading Language, Version 4.60.7, on page 67, there is this line:
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I believe type typo is on the last line. int vec4 v;
should be in vec4 v;
I don't believe the former is valid GLSL.
I'm not sure if this is the right place to file issues with the core grammar spec. Is there a better place?
I believe type typo is on the last line.
Yes, this looks clearly incorrect. I'll fix it in the next version of the specification. Thanks.
I'm not sure if this is the right place to file issues with the core grammar spec. Is there a better place?
This is the right place for filing spec issues.