COLLADA2GLTF
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Incorrect material naming
I have a .dae file with the material named hair_material.5
, here's a fragment:
<library_effects>
<effect id="ID2">
<profile_COMMON>
<newparam sid="ID4">
<surface type="2D">
<init_from>ID3</init_from>
</surface>
</newparam>
<newparam sid="ID5">
<sampler2D>
<source>ID4</source>
</sampler2D>
</newparam>
<technique sid="COMMON">
<blinn>
<diffuse>
<texture texture="ID5" texcoord="UVSET0"/>
</diffuse>
</blinn>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_materials>
<material id="ID1" name="hair_material.5">
<instance_effect url="#ID2"/>
</material>
</library_materials>
For some reason, after conversion the material is called ID2
:
"materials": [
{
"pbrMetallicRoughness": {
"baseColorTexture": {
"index": 0
},
"metallicFactor": 0.0
},
"name": "ID2"
}
],
I'm not very familiar with either of formats, but it looks like a bug to me.