COLLADA2GLTF
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GLTF::Object should have a virtual destructor?
It is a common C++ design practice to always make destructors of base classes virtual, so that deleting a pointer to a base instance will call the derived constructor.
Do you guys agree? Then I'll make a patch request.
This would make fixing memory leaks in Maya2glTF easier by just keeping a vector of <GLTF::Object*>
Seems like a good idea to me, happy to do a review of a PR.