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TANGENT should be vec4 in glTF 2.0

Open lasalvavida opened this issue 6 years ago • 1 comments

Pretty self explanatory, this should be an easy fix and is a good beginner issue.

lasalvavida avatar Apr 09 '18 18:04 lasalvavida

Please note that the tangent becomes a vec3 for morph targets.

Just saying because I had to refactor a lot in Maya2glTF to deal with this difference :-)

ziriax avatar Apr 10 '18 05:04 ziriax