COLLADA2GLTF
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KHR_binary_glTF 1.0 shader encoding
If converting to 1.0, the shaders should be embedded in the buffer instead of the less efficient Base64 uri encoding.
Here is the relevant section in the spec.:
https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Khronos/KHR_binary_glTF/README.md#gltf-schema-updates
To support embedded shaders and images, shader and image glTF properties have new KHR_binary_glTF extension properties that should be used instead of the uri property. See Listings 2 and 3.