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Two-sided Surface extension
Inspired by this: https://github.com/NVIDIA/VisRTX/issues/63
To accomodate face culling an extension could add additional material parameters materialFront
, materialBack
for surface objects. They would override the stock material
parameter for that side of the surface.
Back/front face culling would then be achieved by setting a fully transparent material on that side. Additionally the extension could specify that setting no material is valid and define the behavior to transparency.