Concord
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A feature-complete ECS library
My suggestions for this include making a CI step with Github Actions to first lint with Luacheck and then perform unit testing using [Lunatest](https://github.com/silentbicycle/lunatest/), [Busted](https://github.com/lunarmodules/busted) or a similar library. It...
This proposal is for a method that allows you to query the World for all entities that match a Filter, and perform an action on them, including modifying/adding/removing Components or...
This is a very complex feature but one that can add super powers to Concord. ## Current approach Concord currently has Pools, which inherit from Lists to store Entities based...
For some games you may not wish to serialize all Entities, since you may generate some of them when the game starts. For this cases, disabling serialization of specific Entities...
This callback helps you clean-up the data stored inside a component the moment you remove it. This is useful because by the time `Pool:onEntityRemoved` is called, the Component has already...
Added a flag to the Entity which determines whether the Entity gets serialized upon World serialization. Useful for non-persistent entities.
There have been several changes since the new version was started and there are some issues and typos to fix in the docs. Some docs haven't been generated properly too...
i try make easy z by Y position but i can't sort entities
I'm a new comer to Lua so please forgive me if my question is naive Currently with concord the main productivity issue I have is that it does not play...