Kevin Vitale
Kevin Vitale
@uraimo thanks for such a quick response. Unfortunately, it's still crashing: ```swift ➜ PiTest sudo swift run (key: SwiftyGPIO.GPIOName.P12, value: GPIO12: 0) (key: SwiftyGPIO.GPIOName.P22, value: GPIO22: 0) (key: SwiftyGPIO.GPIOName.P6, value:...
**Update:** Appears it may be an _Ubuntu Server 20.04_ issue? I had a suspicion, and when I re-ran my script on RPI 4B w/Ubuntu Server 18.04, it worked. My apologies;...
``` Ubuntu 20.04 LTS (GNU/Linux 5.4.0-1011-raspi aarch64) ➜ WiringPi git:(master) sudo gpio readall +-----+-----+---------+------+---+---Pi 4B--+---+------+---------+-----+-----+ | BCM | wPi | Name | Mode | V | Physical | V |...
@uraimo anything I can do to help with this?
Yep: skipping `i_video.c::CheckGLVersion` allows the games to launch. Therefore, `if (glfp)` seems to be returning a false-positive on macOS 10.15, and the crash occurs when `glfp` is called into (with...
@fabiangreffrath oh, wow! looks like this [was removed awhile ago](https://github.com/chocolate-doom/chocolate-doom/commit/3656db42047ce9e99a2aa984d54650b7cf54073f#diff-7e61dc47251785545445d15441b9a87f). Something odd is definitely happening. I'm using [chocpkg](https://github.com/chocolate-doom/chocpkg): 1. ran `./chocpkg/chocpkg build chocolate-doom` (pulls **v3.0.0**); 2. ran `./build/chocolate-doom-3.0.0/src/chocolate-doom -iwad ~/Documents/Doom\...
Update / FWIW: I've since done a proper git checkout of `master`, and generated an Xcode project file using `cmake -G Xcode .`. Regardless, following the ["Build ... on Mac...
This seems like an issue with [chockpkg](https://github.com/chocolate-doom/chocpkg), and not this repo. @fabiangreffrath: Would you agree? If so, would you like to me close this?
Should be fixed by #144.
Unfortunately, I have zero experience with Swift on Windows/WSL. However, this project (as-is) requires the SDL2 libraries, and specifically on macOS, expects them to be installed using [Homebrew](https://brew.sh). You could...