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math3d.py : left-handed system to right-handed system

Open calx-git opened this issue 3 years ago • 1 comments

Hi,

I am now trying to convert a file that storing 3D coordinates of a pose to BVH, and then visualize it in Blender. However after converting I notice that the coordinate system in Blender is right-handed, while the math3D.py uses left-handed rule for rotation calculation. I am new to math3D, and I do not know how to re-edit the code for right-handed system. Is there any clue that can help me re-edit the code? Thank you so much!

calx-git avatar Feb 11 '22 09:02 calx-git

你好,

我现在正在尝试将存储姿势 3D 坐标的文件转换为 BVH,然后在 Blender 中将其可视化。但是在转换后我注意到 Blender 中的坐标系是右手坐标系,而 math3D.py 使用左手规则进行旋转计算。我是 math3D 的新手,我不知道如何重新编辑右手系统的代码。有什么线索可以帮助我重新编辑代码吗? 太感谢了!

请问你解决了吗 可以分享一下你的解决思路吗

1229064537 avatar Apr 14 '23 08:04 1229064537