Kevin Calderone
Kevin Calderone
When playing you get this callback for your starting units. In replays you don't. For some reason in replays, ObservationImp::UpdateObservation is getting called twice before ControlImp::IssueEvents.
In short term, could just do footprint_radius * 2, and assume that is width/height?
# Problem When a cook completes, the GameThread read back the new mesh data from the Houdini process, processes the data, and then uploads the processed data to the RenderThread...
# Problem There is a large latency in how the cook completed state is synchronized between the Houdini application and the HoudiniSchedulerThread. This is causing an unnecessary random 0ms-100ms latency...
# Problem There is a large latency added to cooking due to how tasks are handed off between threads. When a cook needs to occur, the main thread enqueues a...