Kevin Calderone

Results 28 comments of Kevin Calderone

When playing a replay through the API, the in-game replay control UI is not supported. Pausing and speed is controlled through the API in this case. If you want to...

We should probably have the UnitOrder of the SCV contain the tag of the structure it is building. We could possibly reuse UnitOrder::target_unit_tag for this.

Unit and Ability already have 0 reserved as NULL, but there is no enum entry for it. We forgot to reserve 0 for Upgrade/Buff. We should change the id mapping...

All the "sc2_typeenums.h" enums now have an "INVALID" entry. Not sure what other enums we want to add a 0 entry to. I'll leave this open for now until we...

The ideal would be for the proto files to be compatible with both proto2 and proto3 compilers. Do you know if there is a way of doing that?

We are stuck on proto2 internally, so it is unlikely we will want to drop support for that. For now the easiest solution is to just keep your own modified...

It should work with any recent game version. On Windows it should automatically finds the game executable. Can you try manually launching SC2 once and then test running the bot...

hmm yeah that sounds like it may be the cause. I am unsure if we are handling Unicode characters properly everywhere. It constructs the path to that file in the...

We blocked the DebugInterface since some parts like DebugCreateUnit don't make sense in replays. However I agree a subset of it like DebugTextOut does still make sense. We could change...