bayonetta_tools
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Undocumented MGRR WMB chunk
Some models, such as em0060 (Raptor) contain an additional chunk after the meshes. I have no idea what this does; it seems to be over 30 kilobytes.
I've added some preliminary description to a fork, but every single value is labeled as unknown, lots are null (hard to tell the type), etc... but I think it has all the pointers at least.
If anyone wants to take a look or apply some scientific method to figure out the values, please do. It may have to do with enemy cut data.
Thanks for reporting and investigating. I should be able to take a look next week, when I am back from vacation.
next month* i fixed your problem with write there setting maybe for that chunk ,it's cut info CutInfo.bxm.txt
there is vertex index and num idk what can do with it,box is for red box when you use blade mode on enemies
What do you mean, "fixed your problem with write"?
Is that particular cutinfo file related? Do you think it's the same data, or related data?
Would your messages be more coherent with Google Translate?