libultraship
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GfxDebugger for other f3d's
gfxd needs to know which version of f3dex to use. The ucode is passed through on Game creation, so I thought we could pass it through InitGfxDebugger
as well.
This PR adds more #ifdef's
not sure if there's a way around that.
Still need to auto change some of the macros too so don't merge yet.
InitGfxDebugger()
is ran in Engine.cpp and in Context.cpp so that makes things confusing. Not sure how to handle that other than setting a default value.
Changes required to ports: (note that the extra new line is optional)