Kekitopu

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Set up Lightmap GI and tested Mobile renderer on 4.4, no crashing. so far it only crashes with Forward+

cleared shader cache and tried again on my old laptop, it also loads fine in 4.4.1 rc1. it seems to be working fine again. I can't make it crash anymore.

> The default callback modifier seems to be `Idle` which results in using the process delta not the physics delta. Does changing this setting to `Physics` on the skeleton solve...

Callback modifier is set to physics in this video. https://youtu.be/SVunDt78P0A its basically the same, movement increases as framerate goes down

> I tested the MRP in 4.5 and latest master ([`0400b70`](https://github.com/godotengine/godot/commit/0400b703e4c95e7de0ee98688267b98a5fb5e358)). > > The issue is still present when the skeleton's callback mode is Idle. Setting the skeleton's callback mode...