Kekitopu
Kekitopu
Set up Lightmap GI and tested Mobile renderer on 4.4, no crashing. so far it only crashes with Forward+
Tested in 4.4.1 rc1, no more crashing!
cleared shader cache and tried again on my old laptop, it also loads fine in 4.4.1 rc1. it seems to be working fine again. I can't make it crash anymore.
> The default callback modifier seems to be `Idle` which results in using the process delta not the physics delta. Does changing this setting to `Physics` on the skeleton solve...
Callback modifier is set to physics in this video. https://youtu.be/SVunDt78P0A its basically the same, movement increases as framerate goes down
> I tested the MRP in 4.5 and latest master ([`0400b70`](https://github.com/godotengine/godot/commit/0400b703e4c95e7de0ee98688267b98a5fb5e358)). > > The issue is still present when the skeleton's callback mode is Idle. Setting the skeleton's callback mode...