Nathan Gauër

Results 72 comments of Nathan Gauër

> Is "vendor" the right thing to slice on, or should it be on which extensions should be allowed? There is already a SPIR-V flag to specify the list of...

Hi, I am not planning on working on this one in the immediate future either, just adding the issues to track them.

> It was designed around the notion to enable benchmarking between interleaved and planar data when we cared about testing those things @wangra-google do we still need it? I'd say...

Yes, it's not related to textures. TL;DR: do like vulkan, buffer != memory. Probably not worth it, as it adds complexity to BigWheels for no clear benefit. My understanding of...

Looked at it a bit today. Looking at https://learn.microsoft.com/en-us/windows/win32/direct3d12/resource-binding-in-hlsl, seems like this should be handled as an array of unknown size. The exact example in this document could be handled...

Turns out, it seems `groupshared int PoorlySizedArray[0];` should be illegal in HLSL. @tex3d Could you confirm/deny those are legal in HLSL? My understanding was that if the array size is...

> We should probably disallow `static` within the cbuffer Would you still consider this illegal? ```hlsl struct MyStruct { const static uint32_t SOME_CONSTANT = 12; uint32_t value; }; cbuffer t...