Kebap
Kebap
> getMapMenus > * Vadi said: good to document. Actually found a bug here & reported it as issue #4138 Continue to publish documentation before fix arrives? 🤔 >loadRawFile >*...
Also TLuaInterpreter::Wait() is published to Lua as wait() but in code is commented as internal function. Should it be published at all? If so, do we add documentation? Otherwise need...
FYI after talking more in Discord, this is not referring to the editor window here, but the normal input window where you type commands to be sent to the MUD.
Agree with the sentiment. Looking forward to more detailed suggestions. For future reference, here is list of the existing context menu items: #5220
> designing it Does not necessarily mean how the window would look, but also more importantly, what functions does it include, and how do they work exactly? You named a...
> Room name: A text field that accepts text. Available for multiple rooms. It sets the room name of each room selected to the text in the text box. If...
I still like the idea, and I agree there are some things to consider and decide first about how to best consolidate the items neatly.
Here's a related design from an unrelated software for comparison:  When you select multiple differing items and want to edit them all at once, they simply show a hint...
Here's a mock layout with all mentioned controls grouped beneath each others in a same window: 
Condensed the editor some more: - Start with a line of room name and preview picture (taken from current symbol dialog, should also show room color already) - Move room...