狂想ThePotato

Results 14 issues of 狂想ThePotato

### 详细信息 身为合金,又是矿石,想想就离谱。 相关lang: ![image](https://user-images.githubusercontent.com/110756250/189534720-77b16995-696a-421e-ba6e-638514589222.png) 来自百度百科的资料: 合金(alloy)是指一种[金属](https://baike.baidu.com/item/%E9%87%91%E5%B1%9E/190330)与另一种或几种金属或非金属经过混合熔化,冷却凝固后得到的具有金属性质的固体产物 矿石是指可从中[提取](https://baike.baidu.com/item/%E6%8F%90%E5%8F%96/2920735)有用组分或其本身具有某种可被利用的性能的[矿物](https://baike.baidu.com/item/%E7%9F%BF%E7%89%A9)集合体。

- [x] 我已**仔细**阅读贡献指南 [CONTRIBUTING](https://github.com/CFPAOrg/Minecraft-Mod-Language-Package/blob/main/CONTRIBUTING.md); - [x] 我已确认标题符合`{模组英文全名} {简述}`的格式,如`Ender IO 翻译新增/更新/修正/删除`; - [x] 我已确认英文原文(如 en_us.json)存在且完整,内容与中文对应; - [x] 我已确认提交文件的**路径**和**名称**均**正确**([例子](https://github.com/CFPAOrg/Minecraft-Mod-Language-Package/blob/main/CONTRIBUTING.md#提交文件路径的例子)); - 如果是 1.12 翻译,应该是:projects/1.12.2/assets/{CurseForge 项目名称}/{ModID}/lang/zh_cn.lang - 如果是 1.16 及以上的翻译,应该是:projects/{版本}/assets/{CurseForge 项目名称}/{ModID}/lang/zh_cn.json - [x] 我已阅读并同意按...

1.16.x
40+
Forge

![image](https://user-images.githubusercontent.com/110756250/188574489-a18afee4-4d0f-46e6-b712-ed3be2d6db69.png) Can you make it configurable? I just don't want to see this when I "Force Unicode Font". It would be nice if you can do that.

feature request

### Describe the Bug I was going to reload my resources by F3 + T but when I pressed F3, I suddenly regret because there are too many mods and...

### The feature request ![image](https://github.com/desktop/desktop/assets/110756250/23516ef2-0043-4763-98cf-0c17b3917ba2) In this section, you can right click on one PR and click a "view on GitHub" button to open it in your browser. ### Proposed...

enhancement

### Is there an existing issue for this? - [X] I have searched the existing issues ### Current Behavior When I walked in VanillaVistas World (I used Modpack.yaml to create...

Needs validation
Bug

https://pastebin.ubuntu.com/p/RTHgMtsg2B/

UI config to tweak its place on screen: ![image](https://user-images.githubusercontent.com/110756250/204136628-3d506cd0-36a1-41c9-841f-88419225d7b0.png) Combat Roll: https://github.com/LukeGrahamLandry/CombatRoll make [this](https://github.com/Thelnfamous1/Dungeons-Gear/blob/3e753362ed61fbb89f27dbb3187debe56c2f43c8/src/main/resources/assets/dungeons_gear/lang/en_us.json#L11), [this](https://github.com/Thelnfamous1/Dungeons-Gear/blob/3e753362ed61fbb89f27dbb3187debe56c2f43c8/src/main/resources/assets/dungeons_gear/lang/en_us.json#L14) or [this](https://github.com/Thelnfamous1/Dungeons-Gear/blob/3e753362ed61fbb89f27dbb3187debe56c2f43c8/src/main/resources/assets/dungeons_gear/lang/en_us.json#L12) valid when player are rolling. Bonfires: https://github.com/Wehavecookies56/Bonfires https://www.curseforge.com/minecraft/mc-mods/bonfires Make gear in this mod...

enhancement

https://github.com/tasgon/observable/blob/master/common/src/main/java/observable/mixin/LevelMixin.java#L30 https://github.com/MinecraftForge/MinecraftForge/blob/1.16.x/patches/minecraft/net/minecraft/world/World.java.patch#L229 Btw maybe you can change the `overwrite` to `redirect`? I haven't looked closely but it feels like it should work, to be less invasive