Unable to see Proper Indication of skills active.
First, thank you and great job on the profile editor! I haven't looked if this is already a known issue from previous versions, but I am unable to activate the Gun Round, all of them, skills. I put a 1 in the editor and it saves it to the profile, but in game it is still locked and am unable to activate it with current points, even though all other skill requirements and level requirements are met, via profile editor.

Update:
Ok, so it might be the game and not the editor. At the workbench, it shows that the rounds are learned, the learned symbol is lit next to the rounds, and we are able to produce them. So it's just in the skills tab that the indication is incorrect. Also, noticed it for Quality Joe skill and Secret Stash Skill. Points were put in, via editor, but shows up locked on the skills tab.
Update 2:
I did a workaround of not activating those skills in the editor and instead, add the points necessary to activate them manually in game. That seems to work. So far, the affected skills not indicating it's active via the editor are:
Quality Joe
Secret Stash
Workbench
Cement Mixing
9mm
44 Magnum Rounds
Shotgun rounds
7.62
Chemistry Station
Melee traps
ranged Traps
Do it Yourself
Steel Smithing
Hope this info helps! Thanks again for the editor!
I bet its under "learned skills"... I think I know where the issue may be...