Kappa971
Kappa971
Hi, is there any news regarding this? In case I could help test a DSOAL debug build.
In addition to the barber shop, it also happens in the bar and tattoo parlor without doing any mission. Typically this bug is present when particular mods are loaded but...
> Also discussed at [#23 (comment)](https://github.com/kcat/dsoal/issues/23#issuecomment-823958113) DirectSoundParamEqDMO and IDirectSoundFXParamEq not working properly sounds in fact a lot like closely related. Unfortunately this is beyond my knowledge... Anyway, in my case...
> DirectSound's native FX API is not currently implemented. The `SetFX` method is a no-op (it essentially returns that it can't instantiate any effects), and `GetObjectInPath` simply returns a not-implemented...
> With commit [ed17110](https://github.com/kcat/dsoal/commit/ed17110ba164d553310f232750af366694b86edc), `GetObjectInPath` clears the returned pointer, which hopefully may prevent the crash. The native FX API may take a while to properly support, since it seems to...
The original GTA trilogy unfortunately must be played with the fps limiter enabled (30 fps) otherwise it causes the problems you described (I didn't know it also caused audio problems)....
There is no way I can produce a log file in games that use DSOAL. I'm on Windows 11, I have tried with PowerShell and Command Prompt, I have tried...
> Set those as environmental variables in the windows system properties. Thanks, it works! I hope that in the future you will also implement an eaxefx-style automatic minimal log.
I copied dsoal-aldrv.dll in SysWOW64 and it works, while the DSOAL dsound.dll file I think it is mandatory to put it in the game folder. In SysWOW64 there is already...
I checked and, in fact, it happens to me too. I have no idea if it's an OpenAL Soft or DSOAL problem.