Kappa971
Kappa971
> By the gods, there's no conceivable way that a disk being solid state or not makes a difference. It must be something else. > > And problems with ADPCM...
I've come to the conclusion that it's better to use a Doom 3 source port with OpenAL Soft... It sounds better, the reverb is more balanced and I don't have...
1. FEAR without EAX works perfectly. With EAX enabled, the radio dialogues are silent, converting the audio files of the radios to mono, they work. Max Payne on the other...
> I linked the "no sound" part of the max payne issue, not crashing. But who knows if they were ever supposed to work. Are english files already mono? Max...
With the latest build of DSOAL: > 1. With the Italian dubbing (but I have read that it also happens with the Russian one, so it could concern all non-English...
I think I can close this issue for the moment.
> https://web.archive.org/web/20050426013920/http://msdn.microsoft.com/archive/en-us/directx9_c/directx/htm/multichannelwavformats.asp https://web.archive.org/web/20030819144319/http://msdn.microsoft.com/library/en-us/stream/hh/stream/aud-prop_8ugj.asp I wonder if the first problem couldn't have something to do with some of this stuff I remembered from the max payne digging. Perhaps the game is...
> Then maybe the problem is not with stereo or mono? Maybe it's sampling rate, bit depth or the codec? Despite the files being all .wavs, I see some of...
> I confirm the problem, as far as I remember this problem was already present when the game was out in 2006 (French version). THe problem is definitely due to...
> I tried with this parameters in a script file (to loop on all stereo file) .\ffmpeg.exe -i $file -ac 1 -c:a libmp3lame -ar 44100 -f wav c:\temp$file The file...