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Final Chapter Bugs/Thoughts
Challenge 32-33
- Is there any way to skip to the swordmaster if I figure out
echo knock knock
before looking inside the house. - Some flavour text about entering the cave rather than just "Look around."
Challenge 34
- "There are three rooms" > "There are two rooms and a cage"
- Quotation marks needed around bird speech
Challenge 35
-
cat dark-room sign
copy is wrong, talks about the cage but the puzzle is about the locked room
Challenge 36
- Quotation marks needed around bird speech
-
chmod +x ./locked-room/lighter
doesn't work
Challenge 37
- Firework animation gives error
- If they can't figure out
+rwx
then explain what ther
,w
andx
mean to supplement just telling them the command
Challenge 38
- Wrong colouring on the path in "Head back to the ~/woods/clearing where the swordsmaster lives."
- Need some flavour text when entering the house
Challenge 39
-
swordmaster
isn't capitalised like other characters - Quotes needed around swordmaster speech
- The name puzzle is interesting, if they get it wrong 3 times let's explain the swordmaster means your username, and if they still get it wrong then if possible have the swordmaster just tell them he knows your name is
username
and follow on with the "How did I know your name?" - Wrong colouring on
cat note
Challenge 40
- Need flavour text when entering the thicket
Challenge 42
- Need some ominous sound for when it goes red
Challenge 43
- Quotation marks for swordmaster
- On response text "1:A rabbit" needs a space between : and A
- Need a tooltip for
rm
Challenge 44
- If you enter challenge 44 from the menu the
cd rabbithole
part seems to break, it doesn't have permission and just keeps telling you to cd in, even when you're inside the folder.
Challenge 45
- Awesome that all the characters in the cage say different stuff, think the little-boy and young-girl should say different things too, it's duplicated at the moment.
- Change "use the
*
character" to "use the*
wildcard character"
So wrapping it up from here we could have the swordmaster telling the player the mayor wants to speak to them and to head to the town square. Then they can be bestowed with the power of su
as thanks to their work in Folderton, then just one last round where you speak to everyone and they say some parting words to you, have the people who were not kidnapped show up too. Then have some text scrolling saying "The End" similar to the "To Be Continued" text