boyned//Kampfkarren
boyned//Kampfkarren
I feel that scripts vs local scripts is extremely helpful, but not exactly necessary for a lot of the testing I need to do, unless I'm not thinking big enough.
Is there even any really technical descriptions of how the thread scheduler works on Roblox? There's a vague wiki article about it, but it doesn't get too technical.
Wait, new question, what's the benefit of having an event loop? Don't we just want a way for Roblox scripts to be run under test suites? What do an event...
Alright, that makes sense. I'm pretty unfamiliar with testing suites, what happens in the case of an infinite loop? Do they have a max time limit they're willing to test...
I'm taking a crack at this right now, but a very minor problem occurred to me. When testing wait, how long is an acceptable amount of time? The higher the...
Sounds good.
I implemented this in my local build, but it still just turns them into ModuleScripts (much easier to unit test for the way I do it).
Fair. My entire testing setup is designed without actual Roblox testing being achievable.
Keeping them in DataModel is probably fine for most use cases.
Not sure, I'll test it. I'll make a post on the developer forums if it turns out that this is a real memory leak.