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Breakfast in Tijuana Heist helicopter hook crash

Open Malidictus opened this issue 4 years ago • 2 comments

At the end of "Breakfast in Tijuana" loud, the hostage gets into a car and becomes stranded in courtyard of the police station. Locke responds by calling for a helicopter to lift the entire car. When attempting to attach the hooks to the car, WolfHUD crashes with the following attached crash log. It seems like something about that particular interaction is odd.

crash.txt

A cursory examination of the crash long suggests this has something to do with the AI. I'm running a fair few mods, including Keepers, Monkeepers, FSS and Bot Weapons and Equipment. If there's concern that one of my mods is at issue, I can provide a list, but I don't know of a good way to grab a central source of active mods. Can I just pull a file off of SuperBLT with my full mod list?

Malidictus avatar Jul 01 '20 14:07 Malidictus

I've also had this issue and i do not have any other mods installed

dsteenge avatar Jul 11 '20 13:07 dsteenge

This issue is still happening. I recall a fan made a fork off the official WolfHUD with this fix and others. I've gotten the latest WolfHUD variant, however, and this fix isn't in there. Just got this the other day:

Application has crashed: C++ exception mods/WolfHUD-master/lua/CustomHUD.lua:4277: bad argument #1 to 'gsub' (string expected, got nil)

SCRIPT STACK

set_ai_stopped() @mods/WolfHUD-master/lua/CustomHUD.lua:4277 set_should_stay() lib/units/player_team/teamaimovement.lua:348 on_long_dis_interacted() lib/units/player_team/logics/teamailogicidle.lua:468 _get_unit_intimidation_action() lib/units/beings/player/states/playerstandard.lua:3429 _start_action_intimidate() lib/units/beings/player/states/playerstandard.lua:3729 kpr_original_playerstandard_checkactioninteract() lib/units/beings/player/states/playerstandard.lua:2304 _check_action_interact() @mods/Keepers/lua/playerstandard.lua:22 _update_check_actions() lib/units/beings/player/states/playerstandard.lua:977 fs_original_playerstandard_update() lib/units/beings/player/states/playerstandard.lua:435 update() @mods/Full Speed Swarm/lua/playerstandard.lua:6 original() lib/units/beings/player/playermovement.lua:271 @mods/base/req/core/Hooks.lua:265

Malidictus avatar Mar 05 '21 23:03 Malidictus