WolfHUD
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Game Crashes upon attempting to purchase Hell's Island Contract
I try to buy a contract for Hell's Island, but when clicking purchase the game crashes.
BLT log
04:47:16 AM Lua: ["wpn_fps_upg_bonus_concealment_p1"] = table 04:47:16 AM Lua: ["wpn_fps_upg_fl_ass_laser"] = table 04:47:16 AM Lua: ["wpn_fps_upg_ns_shot_thick"] = table 04:47:16 AM Lua: ["wpn_fps_pis_judge_body_modern"] = table 04:47:16 AM Lua: ["wpn_fps_pis_judge_b_standard"] = table 04:47:16 AM Lua: ["wpn_fps_pis_judge_g_standard"] = table 04:47:16 AM Lua: ["wpn_fps_sho_basset_fg_standard"] = table 04:47:16 AM Lua: ["wpn_fps_upg_fl_ass_utg"] = table 04:47:16 AM Lua: ["wpn_fps_upg_ns_duck"] = table 04:47:16 AM Lua: ["wpn_fps_upg_a_dragons_breath"] = table 04:47:16 AM Lua: ["wpn_fps_upg_i_autofire"] = table 04:47:16 AM Lua: ["wpn_fps_sho_basset_m_extended"] = table 04:47:16 AM Lua: ["wpn_fps_upg_fl_ass_peq15_flashlight"] = table 04:47:16 AM Lua: ["wpn_fps_sho_basset_bolt"] = table 04:47:16 AM Lua: ["wpn_fps_sho_basset_b_standard"] = table 04:47:16 AM Lua: ["wpn_fps_sho_basset_body_standard"] = table 04:47:16 AM Lua: ["wpn_fps_sho_basset_g_standard"] = table 04:47:16 AM Lua: ["wpn_fps_sho_basset_o_standard"] = table 04:47:16 AM Lua: ["wpn_fps_upg_bonus_recoil_p1"] = table 04:47:28 AM Lua: ["wpn_fps_upg_a_explosive"] = table 04:47:28 AM Lua: ["wpn_fps_upg_bonus_concealment_p1"] = table 04:47:28 AM Lua: ["wpn_fps_upg_fl_ass_laser"] = table 04:47:28 AM Lua: ["wpn_fps_upg_ns_shot_thick"] = table 04:47:28 AM Lua: ["wpn_fps_pis_judge_body_modern"] = table 04:47:28 AM Lua: ["wpn_fps_pis_judge_b_standard"] = table 04:47:28 AM Lua: ["wpn_fps_pis_judge_g_standard"] = table 04:47:28 AM Lua: ["wpn_fps_sho_basset_fg_standard"] = table 04:47:28 AM Lua: ["wpn_fps_upg_fl_ass_utg"] = table 04:47:28 AM Lua: ["wpn_fps_upg_ns_duck"] = table 04:47:28 AM Lua: ["wpn_fps_upg_a_dragons_breath"] = table 04:47:28 AM Lua: ["wpn_fps_upg_i_autofire"] = table 04:47:28 AM Lua: ["wpn_fps_sho_basset_m_extended"] = table 04:47:28 AM Lua: ["wpn_fps_upg_fl_ass_peq15_flashlight"] = table 04:47:28 AM Lua: ["wpn_fps_sho_basset_bolt"] = table 04:47:28 AM Lua: ["wpn_fps_sho_basset_b_standard"] = table 04:47:28 AM Lua: ["wpn_fps_sho_basset_body_standard"] = table 04:47:28 AM Lua: ["wpn_fps_sho_basset_g_standard"] = table 04:47:28 AM Lua: ["wpn_fps_sho_basset_o_standard"] = table 04:47:28 AM Lua: ["wpn_fps_upg_bonus_recoil_p1"] = table 04:47:50 AM Lua: ["wpn_fps_upg_a_explosive"] = table 04:47:50 AM Lua: ["wpn_fps_upg_bonus_concealment_p1"] = table 04:47:50 AM Lua: ["wpn_fps_upg_fl_ass_laser"] = table 04:47:50 AM Lua: ["wpn_fps_upg_ns_shot_thick"] = table 04:47:50 AM Lua: ["wpn_fps_pis_judge_body_modern"] = table 04:47:50 AM Lua: ["wpn_fps_pis_judge_b_standard"] = table 04:47:50 AM Lua: ["wpn_fps_pis_judge_g_standard"] = table 04:47:50 AM Lua: ["wpn_fps_sho_basset_fg_standard"] = table 04:47:50 AM Lua: ["wpn_fps_upg_fl_ass_utg"] = table 04:47:50 AM Lua: ["wpn_fps_upg_ns_duck"] = table 04:47:50 AM Lua: ["wpn_fps_upg_a_dragons_breath"] = table 04:47:50 AM Lua: ["wpn_fps_upg_i_autofire"] = table 04:47:50 AM Lua: ["wpn_fps_sho_basset_m_extended"] = table 04:47:50 AM Lua: ["wpn_fps_upg_fl_ass_peq15_flashlight"] = table 04:47:50 AM Lua: ["wpn_fps_sho_basset_bolt"] = table 04:47:50 AM Lua: ["wpn_fps_sho_basset_b_standard"] = table 04:47:50 AM Lua: ["wpn_fps_sho_basset_body_standard"] = table 04:47:50 AM Lua: ["wpn_fps_sho_basset_g_standard"] = table 04:47:50 AM Lua: ["wpn_fps_sho_basset_o_standard"] = table 04:47:50 AM Lua: ["wpn_fps_upg_bonus_recoil_p1"] = table 04:48:01 AM Lua: ["wpn_fps_upg_a_explosive"] = table 04:48:01 AM Lua: ["wpn_fps_upg_bonus_concealment_p1"] = table 04:48:01 AM Lua: ["wpn_fps_upg_fl_ass_laser"] = table 04:48:01 AM Lua: ["wpn_fps_upg_ns_shot_thick"] = table 04:48:01 AM Lua: ["wpn_fps_pis_judge_body_modern"] = table 04:48:01 AM Lua: ["wpn_fps_pis_judge_b_standard"] = table 04:48:01 AM Lua: ["wpn_fps_pis_judge_g_standard"] = table 04:48:01 AM Lua: ["wpn_fps_sho_basset_fg_standard"] = table 04:48:01 AM Lua: ["wpn_fps_upg_fl_ass_utg"] = table 04:48:01 AM Lua: ["wpn_fps_upg_ns_duck"] = table 04:48:01 AM Lua: ["wpn_fps_upg_a_dragons_breath"] = table 04:48:01 AM Lua: ["wpn_fps_upg_i_autofire"] = table 04:48:01 AM Lua: ["wpn_fps_sho_basset_m_extended"] = table 04:48:01 AM Lua: ["wpn_fps_upg_fl_ass_peq15_flashlight"] = table 04:48:01 AM Lua: ["wpn_fps_sho_basset_bolt"] = table 04:48:01 AM Lua: ["wpn_fps_sho_basset_b_standard"] = table 04:48:01 AM Lua: ["wpn_fps_sho_basset_body_standard"] = table 04:48:01 AM Lua: ["wpn_fps_sho_basset_g_standard"] = table 04:48:01 AM Lua: ["wpn_fps_sho_basset_o_standard"] = table 04:48:01 AM Lua: ["wpn_fps_upg_bonus_recoil_p1"] = table 04:48:17 AM Log: (C:\Users\ZNix\source\repos\SuperBLT\src\http\http.cpp:57) CURL CLOSED
Crash log
Tue Jun 09 04:48:15 2020
Application has crashed: C++ exception mods/BeardLib/Hooks/MenuManager.lua:62: attempt to index a nil value
SCRIPT STACK
yes_func() lib/managers/menumanager.lua:2837 show_confirm_buy_premium_contract() @mods/WolfHUD-master/lua/MenuTweaks.lua:791 callback() lib/managers/menumanager.lua:2817 trigger() core/lib/managers/menu/items/coremenuitem.lua:150 core/lib/managers/menu/coremenulogic.lua:286 _execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54 update() core/lib/managers/menu/coremenulogic.lua:64 update() core/lib/managers/menu/coremenumanager.lua:155 update() lib/managers/menumanagerpd2.lua:20 original() lib/setups/setup.lua:858 update() @mods/base/req/core/Hooks.lua:185 update() lib/setups/menusetup.lua:352 update() @mods/base/lua/MenuSetup.lua:5 core/lib/setups/coresetup.lua:557
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlDosSearchPath_Ustr
ntdll (???) RtlSetLastWin32Error
ntdll (???) RtlAllocateHeap
ntdll (???) LdrCallEnclave
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) NvOptimusEnablement
payday2_win32_release (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
Current thread: Main
System information: Application version : 1.94.887 CPU : Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce GTX 980 Ti / nvldumd.dll[26.21.14.4614] Language : english Memory : 16343MB 792KB OS : 6.2.9200 () 0x300-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Realtek Semiconductor Corp. (Realtek HD Audio 2nd output (Realtek High Definition Audio))