WolfHUD
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Game Crashes as soon as an enemy is marked
As soon as i target someone the game just crashes, not really sure what to do. As i have tested this a good few times, and it's every time someone gets marked.
- Operating System: Windows 10
- BLT version: 1.1.6
- Other mods installed: The Fixes Preventer, The Fixes, Custom Attachment Points, Custom FoV, Steelsights, Better Assault Indicator.
- ...
BLT log
stack traceback: [C]: in function 'assert' mods/base/req/utils/json-1.0.lua:212: in function 'decode' mods/base/req/utils/json-1.0.lua:262: in function 'decode' mods/base/req/utils/json.lua:9: in function <mods/base/req/utils/json.lua:8> [C]: in function 'pcall' mods/base/req/utils/json.lua:8: in function 'decode' mods/base/lua/LocalizationManager.lua:74: in function 'load_localization_file' mods/CustomFOV/lua/init.lua:25: in function 'func' mods/base/req/core/Hooks.lua:109: in function 'Call' mods/base/lua/LocalizationManager.lua:8: in function 'origfunc' mods/The Fixes/localizationmanager.lua:18: in function 'init' [string "core/lib/utils/coreclass.lua"]:35: in function 'new' [string "core/lib/setups/coresetup.lua"]:360: in function 'coresetup_init_orig' mods/The Fixes Preventer/coresetup.lua:7: in function <mods/The Fixes Preventer/coresetup.lua:2> 08:50:37 AM Lua: Found a json error, attempting to use old json loader! 08:50:42 AM Lua: [BAI] WolfHUD detected. WolfHUD compatibility applied. 08:50:42 AM Lua: [BAI] No Mod detected. Vanilla mod compatibility applied. 08:50:42 AM Lua: [BAI] Custom assault text loaded 08:50:42 AM Lua: [BAI] AAI Panel Initialized 08:50:42 AM Lua: [BAI] AAI Captain Panel Initialized 08:50:42 AM Lua: [BAI] Successfully initialized 08:51:07 AM Log: (C:\Users\ZNix\source\repos\SuperBLT\src\http\http.cpp:57) CURL CLOSED 08:51:07 AM Log: (C:\Users\ZNix\source\repos\SuperBLT\src\xaudio\XAudio.cpp:137) Closing OpenAL XAudio API
Crash Log
Crash.txt
Sat May 16 07:56:52 2020Application has crashed: C++ exception mods/WolfHUD-master/lua/NumbericSuspicion.lua:68: attempt to call method 'set_outlines_visible' (a nil value)
SCRIPT STACK
animate_eye() @mods/Suspicion meter/HUDSuspicion.lua:93 show() lib/managers/hud/hudsuspicion.lua:230 feed_value() lib/managers/hud/hudsuspicion.lua:282 set_suspicion() lib/managers/hudmanagerpd2.lua:1376 _feed_suspicion_to_hud() lib/units/beings/player/playermovement.lua:745 on_suspicion() lib/units/beings/player/playermovement.lua:734 notice_clbk() lib/units/beings/player/playermovement.lua:689 _upd_detect_attention_objects() lib/units/props/securitycamera.lua:346 _upd_detection() lib/units/props/securitycamera.lua:224 lib/units/props/securitycamera.lua:64
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlDosSearchPath_Ustr
ntdll (???) RtlSetLastWin32Error
ntdll (???) RtlAllocateHeap
ntdll (???) LdrCallEnclave
KERNELBASE (???) SetUnhandledExceptionFilter
payday2_win32_release (???) ???
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Current thread: Main
[Please paste your crash log here.]
Hello
Try to disable Suspicion meter
mod