Add BeachBox as a raylib example
This is an example game @cypressru and I made :)
:partying_face: :tada:
Instead of adx better use libwav from kos-ports for raw ADPCM streaming.
Using libwav now!
Using libwav now!
Cool! You also can a bit optimize it for DMA transfers if remove wav headers and just name it as .adpcm.
yo @QuzarDC u seein this?
Great fix Haikuno-san!
yo @QuzarDC u seein this?
Yes. Just wanted to see what we could do with it.
@cypressru @Haikuno - It's just well too big to be an 'example'. It's about twice as big as the next biggest (adventure) which likely wouldn't be accepted nowadays either and was just one of the original examples. And it doesn't seem geared significantly towards acting like an example rather than just a game.
It's not being ignored, and the effort and spirit of sharing is greatly appreciated. We're exploring some options of what we might do to have this accessible through some sort of updated kos-ports system because it certainly would be a valuable thing for new users to have access to.
Am keeping it open for now to not lose track and hopefully in the next 2 weeks or so will have some better solution or path forward for it.
Thanks for the update!
:pregnant_man:
Good job on the two commits Haikuno-san. Ghost coins not spawning correctly was an issue that needed solving. Also would like to commend Cypress-san on the feedback. Great work team. Proud of you all. Let's get it!