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Add BeachBox as a raylib example

Open Haikuno opened this issue 1 year ago • 10 comments

This is an example game @cypressru and I made :)

Haikuno avatar Dec 05 '24 02:12 Haikuno

:partying_face: :tada:

cypressru avatar Dec 05 '24 02:12 cypressru

Instead of adx better use libwav from kos-ports for raw ADPCM streaming.

DC-SWAT avatar Dec 05 '24 12:12 DC-SWAT

Using libwav now!

Haikuno avatar Dec 05 '24 19:12 Haikuno

Using libwav now!

Cool! You also can a bit optimize it for DMA transfers if remove wav headers and just name it as .adpcm.

DC-SWAT avatar Dec 06 '24 12:12 DC-SWAT

yo @QuzarDC u seein this?

ppxxcc avatar Dec 23 '24 15:12 ppxxcc

Great fix Haikuno-san!

ppxxcc avatar Dec 31 '24 10:12 ppxxcc

yo @QuzarDC u seein this?

Yes. Just wanted to see what we could do with it.

@cypressru @Haikuno - It's just well too big to be an 'example'. It's about twice as big as the next biggest (adventure) which likely wouldn't be accepted nowadays either and was just one of the original examples. And it doesn't seem geared significantly towards acting like an example rather than just a game.

It's not being ignored, and the effort and spirit of sharing is greatly appreciated. We're exploring some options of what we might do to have this accessible through some sort of updated kos-ports system because it certainly would be a valuable thing for new users to have access to.

Am keeping it open for now to not lose track and hopefully in the next 2 weeks or so will have some better solution or path forward for it.

QuzarDC avatar Dec 31 '24 22:12 QuzarDC

Thanks for the update!

cypressru avatar Dec 31 '24 22:12 cypressru

:pregnant_man:

cypressru avatar Mar 07 '25 06:03 cypressru

Good job on the two commits Haikuno-san. Ghost coins not spawning correctly was an issue that needed solving. Also would like to commend Cypress-san on the feedback. Great work team. Proud of you all. Let's get it!

ppxxcc avatar Mar 07 '25 06:03 ppxxcc