PrettyPrinny
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PrettyPrinny on Linux / Proton - Steamplay
Hello,
has anyone managed to use PrettyPrinny on Linux (with Proton/Steamplay) ? Thanks for any help !
Hello,
has anyone managed to use PrettyPrinny on Linux (with Proton/Steamplay) ? Thanks for any help !
maybe too late (
PROTON_USE_WINED3D=1 WINEDLLOVERRIDES="opengl32=n,b" %command%
It's a bit late but. in
Download the zip to gamefolder Default is $HOME/.steam/steam/steamapps/Disgaea PC
Then in OpenGL32.ini file set Borderless=false
also set SceneResX and SceneResY below your monitor display (my display is 1366x768 so SceneResX=1280
and SceneResY=720
).
Also with Cooky-12 set in Disgaea Properties
mine is PROTON_USE_WINED3D=1 WINEDLLOVERRIDES="opengl32=n,b" primusrun gamemoderun %command%
Since I'm using primus and gamemode
I'm using Proton 7.0-2
Not testing Borderless and Fullscreen since it's always crash in my setup.
Also my proton prefix is added with protontricks 405900 corefonts d3dx9 galliumnine vcrun2013
(since my steam sometimes not auto installing dependencies like vcrun2013 which this game definitely needed) for my dependencies. the d3dx9 and galliumnine. If anyone can improve this like the Fullscreen and Borderless for tiling based wm, i hope you can share it.
in Download the zip to gamefolder Default is $HOME/.steam/steam/steamapps/Disgaea PC Then in OpenGL32.ini file
I have checked my game, I think these configuration are in PrettyPrinny.ini
I'm using primus and gamemode
This game really sucks on optimization, gamemode may not punch more performance.
protontricks 405900 corefonts d3dx9 galliumnine vcrun2013
It's a pure opengl game, you can remove dx stuffs "d3dx9 galliumnine". Also it use it's builtin pixel font, corefonts is not required.
Is there a way to do this minimally? I only use proton so I don't want to install wine on my system just to change it.
Is there a way to do this minimally? I only use proton so I don't want to install wine on my system just to change it.
put this to game launch options , others just as windows
PROTON_USE_WINED3D=1 WINEDLLOVERRIDES="opengl32=n,b" %command%
Oh I didn't check what you said above because I assumed you had to install protontricks in order to use it since I didn't know it worked without installing anything, I guess proton really is magic. I had to set Borderless to false because otherwise the game wasn't opening for me.
I use gamescope and a few other things so for future reference to anybody that needs it, this is what my run line looks like on steam:
INTEL_DEBUG=noccs PROTON_USE_WINED3D=1 WINEDLLOVERRIDES="opengl32=n,b" gamescope -H 1080 -f -- %command%
I used INTEL_DEBUG=noccs
to fix a color corruption issue when running the game with intel on gamescope.
I forgot to mention, while it does run and I can feel the changes I still get messy text that gets cropped out. I use the old look so I don't know if this is just unfixable and a real mess on NIS' part.
You can tell by looking at how the top of the "Counter" text is trimmed, or at the top left of each stat (more noticeable on the Sp text). In the emulator I played the game on the text looks sharp and properly pixelated but it looks like the text is cropped images on here.
I forgot to mention, while it does run and I can feel the changes I still get messy text that gets cropped out. I use the old look so I don't know if this is just unfixable and a real mess on NIS' part.
You can tell by looking at how the top of the "Counter" text is trimmed, or at the top left of each stat (more noticeable on the Sp text). In the emulator I played the game on the text looks sharp and properly pixelated but it looks like the text is cropped images on here.
Old and new fonts are modifiable, but, no one made one ...
I thought that's what the fringing setting was supposed to fix, but at least other things work like hiding the cursor when it's not used.