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How to combine with Reshade?

Open v00d00m4n opened this issue 7 years ago • 4 comments

I tried it old UnX way

[Import.ReShade64] Architecture=Win64 Filename=ReShade64.dll Role=ThirdParty When=Early

and

[Import.dxgi] Architecture=Win64 Filename=ReShade\dxgi.dll Role=ThirdParty When=Early

None works. Judging by lack of log file from reshade, special k does not even load it.

Can you please document how special K import works with all possible values and features? And i really hope filename supports relative path, because reshade and some other dlls like this works when they have same as special k use, so the only way to keep 2 dlls with same name is to move one into subfolder.

v00d00m4n avatar Mar 20 '17 06:03 v00d00m4n

This works:

[Import.ReShade] Architecture=x64 Filename=ReShade64.dll Role=ThirdParty When=Early

I think you also need to rename reshades dxgi.ini to ReShade64.ini

Edit: It seems to sometimes break the SpecialK overlay (ctrl+shift+O). Might be a timing issue? What other values can we add for the 'When' parameter?

jvatt avatar Mar 21 '17 10:03 jvatt

With 0.1.0 the game seems to crash on launch with the above comment's code copied into the dxgi.ini. (I properly named the ReShade DLL and INI)

Drakonas avatar Mar 22 '17 21:03 Drakonas

Use When=PlugIn instead of When=Early. Note that "PlugIn" is case sensitive, i.e. "Plugin" won't work.

drdaxxy avatar Mar 23 '17 19:03 drdaxxy

This works:

[Import.ReShade] Architecture=x64 Filename=ReShade64.dll Role=ThirdParty When=Early

I think you also need to rename reshades dxgi.ini to ReShade64.ini

Edit: It seems to sometimes break the SpecialK overlay (ctrl+shift+O). Might be a timing issue? What other values can we add for the 'When' parameter?

When=Early worked for me.

Zanderat avatar May 15 '21 04:05 Zanderat