K1_Community_Patch
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Taris Lower City - A group of Vulkars spawns in direct sight of the Player
As discussed on Discord, I think it'd be nice to not have the Vulkars spawn when the Player is close to their spawning point (265.149291992188, 224.883895874023, 0) considering they practically materialize out of thin air in direct sight.
My suggestion is a simple edit of the X, Y coordinate of the trigger. This is a low-key solution that should take care of the issue.
File646=tar_m03aa_m03aa.git
[tar_m03aa_m03aa.git]
!Destination=modules\tar_m03aa.mod
!Filename=m03aa.git
EncounterList\3\XPosition=303.649291992188
EncounterList\3\YPosition=224.483901977539
EDIT: After testing again, I noticed that this solution doesn't work well with the trigger that makes Canderous head for the Apartments Complex to his right. Canderous gets destroyed as the Vulkars spawn. This is something that wouldn't happen in the original game because of the original position for the Vulkar spawn trigger. This requires more investigation.