K1_Community_Patch
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Global - Most/all placeables do not have shadows enabled
Presumably for performance reasons, Bioware did not enable shadows on most placeables. This is particularly noticeable in some instances, for example if the player is ambushed outside the Tatooine krayt dragon cave where the swoops/speeders don't have shadows but their passengers do.
It's relatively simple to rectify this, although there are potentially compatibility ramifications if we mass-replace placeable models. Perhaps just a strategic selection? These are the obvious ones that come to mind:
- Junk landspeeder (PLC_JnkSpdr1 / PLC_JnkSpdr2)
- Junk swoop bike (PLC_JnkSwpB1 / PLC_JnkSwpB2) - tweak walkmesh for bike 2
- Landspeeder (PLC_LndSpdr1 / PLC_LndSpdr2 / PLC_LndSpdr3)
- Swoop bike (PLC_SwpBike1 / PLC_SwpBike2)
- Computer panel (PLC_CompPnl)
- Computer panel wall (PLC_CompPnl2)
- Workbench (PLC_RepTab1 / PLC_RepTab2) - tweak walkmesh for both
- Footlocker (PLC_FootLker)
- Plascrete cylinder ( PLC_PlstcCrt)
- Octagonal metal box (PLC_MetalBox)
- ~Star map (PLC_StarMap)~
We already replace the star map (added animation) and junk swoop bikes (fixed windscreen), so some of these wouldn't be a problem. I'd probably need to wander around some modules and see if there are any other obvious additions. Perhaps some of the desks.
Edit: The star map already has shadows enabled. Guess I did that already when adding the extra animations.
Edit 2: Additionally, we could take this opportunity to tweak the walkmeshes of some of these placeables. I've noted which warrant it above.
Can't say I ever noticed. If there are potential issues reinstating the shadows, I'd rather see this done only for those cases where the lack of shadows is most noticeable (Tatooine ambush).