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Yavin Station - Trandoshan encounters issues
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1.9.0 observations:
- [ ] In the first encounter, the player needs a facing towards the Trandos. Edit: Player is refusing to face the Trando, instead facing Suvam.
- [x] In the first encounter, the party needs to be jumped to prevent obstructing the exit of the Trandos and freaking out their pathfinding. Edit: Can walk them to alternative locations further back out of the way.
- [x] In the second encounter, the party needs to be jumped when the DLG is initiated rather than walked to prevent camera wiggle. Edit: Can be solved by using one of the existing static cameras.
- [x] In the second encounter, the party needs to be jumped when the DLG is re-initiated post-combat.
- [x] If you choose the option about blasting Suvam in the first encounter, he doesn't turn to face the player for his final lines after the Trandos leave.
1.10.0 beta test observations:
- [ ] The aforementioned PC facing issue persists.
- [ ] Suuvam's lines seem to be all camera angle 3 (or a static cam). Need switching to 1 or 2 given he switches between the Trandos and the player.