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Yavin Station - Trandoshan encounters issues

Open DarthParametric opened this issue 3 years ago • 2 comments
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1.9.0 observations:

  • [ ] In the first encounter, the player needs a facing towards the Trandos. Edit: Player is refusing to face the Trando, instead facing Suvam.
  • [x] In the first encounter, the party needs to be jumped to prevent obstructing the exit of the Trandos and freaking out their pathfinding. Edit: Can walk them to alternative locations further back out of the way.
  • [x] In the second encounter, the party needs to be jumped when the DLG is initiated rather than walked to prevent camera wiggle. Edit: Can be solved by using one of the existing static cameras.
  • [x] In the second encounter, the party needs to be jumped when the DLG is re-initiated post-combat.

DarthParametric avatar Dec 02 '21 10:12 DarthParametric

  • [x] If you choose the option about blasting Suvam in the first encounter, he doesn't turn to face the player for his final lines after the Trandos leave.

DarthParametric avatar Dec 15 '21 11:12 DarthParametric

1.10.0 beta test observations:

  • [ ] The aforementioned PC facing issue persists.
  • [ ] Suuvam's lines seem to be all camera angle 3 (or a static cam). Need switching to 1 or 2 given he switches between the Trandos and the player.

DarthParametric avatar Dec 04 '23 07:12 DarthParametric