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Kashyyyk Upper Shadowlands - Terentatek attacking Czerka poachers has its roar SFX cut off

Open DarthParametric opened this issue 3 years ago • 2 comments

1.9.0 beta test observations:

  • [ ] If you choose the LS route of dealing with the poachers for Jolee and disable the sonic emitters, in the cutscene of the Terentatek its roar SFX cuts off prematurely. This doesn't happen with pretty much an identical shot in the ritual beast cutscene in the Lower Shadowlands. Could be a case of a scripted PlaySound vs an actual VO line perhaps. Or maybe the node isn't delayed for long enough.

DarthParametric avatar Nov 29 '21 10:11 DarthParametric

I didn't get this testing on a second PC. It seems like this might be a specific hardware or software combo issue, since there have been one or two other weird sound issues I've encountered on that other machine (like the music issue in #490) that I don't recall running into previously.

DarthParametric avatar Nov 30 '21 04:11 DarthParametric

1.10.0 beta test observations:

  • [ ] Had this happen again. Different comp than last time.

DarthParametric avatar Dec 03 '23 07:12 DarthParametric