[x] When the start of the Bandon cutscene begins, you briefly glimpse Trask doing the typical "hiccup" after unequipping a weapon. Since he suddenly has a sword in the very next shot ('There's something behind here"), he should just be given the sword straight away, covered under the fade-out. The start of the scene may need an extra few tenths of second delay before the fade-in.
[x] The player's head is also tilted down towards the floor because the cutscene is owned by an invisible placeable, presumably positioned at floor level. Needs to be raised up to head height.
[ ] Bandon also has a "hiccup" when he first appears, as he is told to equip his saber. But that probably can't be cured easily, since they are using the equip to get the flourish, which is not available as a scripted animation in K1. The scene does use static cameras for every shot, so a stunt animation would be possible (albeit way too much effort to bother with).
[x] Bandon has a bit of a shuffle after his initial flourish. He walks forwards a meter or so and stops, before then walking forwards again. This is due to his OUD commanding him to walk to two different waypoints in succession.