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Leviathan Bridge - Post-space walk the player does not have their weapons re-equipped

Open DarthParametric opened this issue 6 years ago • 3 comments

After passing through airlock, player doesn't get their weapons re-equipped. Seems Bastila does. Carth didn't on this playthrough, but I'm sure did in the past attempts. A dual-wielding thing perhaps? Although I am sure I have always had Carth dual-wield pistols.

DarthParametric avatar May 15 '19 08:05 DarthParametric

So looking through the scripts, I can see

	while ((int1 < GetPartyMemberCount()))
		{
			oNPC = GetPartyMemberByIndex(int1);
			AssignCommand(oNPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_LEFTWEAPON, oNPC), 0));
			AssignCommand(oNPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_RIGHTWEAPON, oNPC), 0));
			ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDisguise(DISGUISE_TYPE_ENVIRONMENTSUIT_02), oNPC, 0.0);
			(int1++);
		}

to remove all weapons, but nothing to re-equip them. Which presumably means Bastila is not getting caught by this and keeping her weapon while in the space suit. I see it is checking the left hand first. I have her equipped with a double saber. Would that cause it to choke? I should try giving the player and Carth two-handed weapons and see what happens.

DarthParametric avatar May 16 '19 12:05 DarthParametric

On subsequent testing I could not replicate Bastila not be unequipped, so I don't know what the story is there. But I guess we'll call this a non-issue and close it.

DarthParametric avatar May 17 '19 08:05 DarthParametric

1.10.0 beta test observation:

  • [ ] Happened again in this playthrough. Bastila and the player both unequipped, Carth kept his weapons. I wonder if the script needs some delays added?

DarthParametric avatar Dec 04 '23 08:12 DarthParametric