KJeff01

Results 61 comments of KJeff01

A cool idea. I also agree it should be configurable with a option menu flag that toggles it on/off for user preference.

Gants, your editor tab format settings need to be updated bro. :smile:

Not sure if anyone cares but it will mean you won't be able to repair any transporter unit as they can't land on VTOL pads. ``` bool isFlying(const DROID *psDroid)...

Think this was handled by #2840.

This touches some code related to structure placement such as the "override this wall with a defense". I wonder if this means someone could accidentally remove and then build over...

I think the only way to have a peaceful coexistence between the weapon balance and a realistic graphical miss aspect would be to shoot the projectile sharply upwards into the...

I know. Maybe my last post was unclear. I was merely thinking about how to handle the backwards shots in a realistic way which is really the only thing we...

Yeah, I removed a lot of walls on the Northern NP base to accommodate scavenger movement as otherwise they got stuck and piled up on that base with the last...

This already mostly exists. The only thing not done is hiding the VTOL propulsion in the design menu. The lock icon at the bottom of the limit screen will force...