KHeket
KHeket
> There's a lot of vehicles with cargo and items in that cargo that have to get processed per turn But in previosly runs I have more items in my...
And at the screeshot I see 1784 items in process_vehicle_items, and I have only one main car with lot of needable stuff, and after unloading all items from car, there...
> Not all items need to be processed, hence the number is smaller than the total in your car The question is which items causing this performance loss, because in...
I can confirm, that the main lag cause in this case is batteries and items in recharge station tile of my car I reproduced this big here [test-trimmed.tar.gz](https://github.com/CleverRaven/Cataclysm-DDA/files/14764856/test-trimmed.tar.gz) If you...
> If I drag the table to the north of the shelter, I don't see any difference in sleeping speed, it seems normally fast with and without moving the table....
> I don't think it's a bug, see https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/innawood/readme.md `The goal is to make it possible to get to at least around late medieval technology on your own.` doesn't really...
@Light-Wave can you check pls? because if lvl up electronic in Innawood more than 2 is forbidden by the goal of the mod, as Kevin said, so I dont understand...
> do you think changing the level requirement of clay batteries to 2 would solve this issue? Yes, it will solve the issue, because you can craft all components of...
@RenechCDDA can you check pls? I pinged you a several times, but dont have any respond
@RenechCDDA can you answer something? Because the thing was worked fine before changes in your pr, and I pinged you several times in this pr, but have no answer