Fabled-Engine
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Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.
Updates the requirements on [wgpu-hal](https://github.com/gfx-rs/wgpu) to permit the latest version. Release notes Sourced from wgpu-hal's releases. v0.20.0 Major Changes Pipeline overridable constants Wgpu supports now pipeline-overridable constants This allows you...
Updates the requirements on [bitflags](https://github.com/bitflags/bitflags) to permit the latest version. Release notes Sourced from bitflags's releases. 2.5.0 What's Changed Derive Debug for Flag<B> by @tgross35 in bitflags/bitflags#398 Support truncating or...
Updates the requirements on [shipyard](https://github.com/leudz/shipyard) to permit the latest version. Commits See full diff in compare view Dependabot will resolve any conflicts with this PR as long as you don't...
Updates the requirements on [wgpu-hal](https://github.com/gfx-rs/wgpu) to permit the latest version. Release notes Sourced from wgpu-hal's releases. v22.0.0 (Our first major version release!) Our first major version release! For the first...
Updates the requirements on [bitflags](https://github.com/bitflags/bitflags) to permit the latest version. Release notes Sourced from bitflags's releases. 2.6.0 What's Changed Sync CHANGELOG.md with github release notes by @dextero in bitflags/bitflags#402 Update...
Updates the requirements on [shipyard](https://github.com/leudz/shipyard) to permit the latest version. Commits ed2597f Bump version to 0.7.2 13b515e Fix workload execution panic 19207a7 Bump version to 0.7.1 1e817b9 Run batch of...