KCGD

Results 22 issues of KCGD
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in parser\package.json line 9 where it has the pkg script command, the -t option fails because of unrecognized syntax, just switching it to windows or linux makes it build correctly....

Hello :) i tried running the sample code for heightfields from cannon's website but when i do, the entire editor freezes. I'm running it in the web version. The crash...

Question

Im using the terrainBufferGeometry constructor but loading an in-game texture causes a this.image.getImageData error in the console and the program fails. The map texture was a re-import of the default...

Bug

Sorry to be a bother about this, im trying to access the the cannon hightfield function but i cant get anything out of cannon, ive tried to just console logging...

Bug

Hey, the new terrain tool looks great! it works in the editor but when running the project it gives this error: ![terrain err](https://user-images.githubusercontent.com/48497186/84559745-6e009980-ad0b-11ea-80b4-060b553dc4a5.PNG) hope this helps :)

Bug

Physics coordinates are broken in windows The coordinates of a static physics box in the editor are completley different in-game. Often the y-value will be drastically incorrect in game /...

Question

hello, sorry to be such a bother about this, I asked a question yesterday about applying collision to terrain and came across heightfields How can you access it from within...

Enhancement

Usually AIs train towards a tangible and absolute output but this does the complete opposite. How?

Im running on an RTX 2060 with 6GB Vram which is probably not enough as generating any image size causes an out of memory error, people said that 8GB is...

Have you ever considered making an AI similar to big sleep that accepts / returns different types of data? Like what if instead of dreaming of an image it generated...