Robin Kertels
Robin Kertels
Doesn't change the fact that we cannot reproduce it though. Please make an apitrace that shows the issue on Windows. https://github.com/Joshua-Ashton/d9vk/wiki/Making-a-Trace
I specifically need an apitrace that has shows the bug. I don't think a Windows d3d9 will do that.
I was never able to reproduce this. EDIT: Just installed the game again, still fine.
It was mostly about Revelations. That's what was shown in the video in the original post. I tried that and its fine.
Try running it with the environment variable: `DXVK_CONFIG="dxgi.enableDummyCompositionSwapchain=True"`
In that case it needs a proper implementation of DirectComposition and that's not gonna happen anytime soon (and would mostly happen outside of DXVK)
> in Windows 11 I get +200 constants and a stable frame time That doesn't sound realistic considering that looking one way makes the game submit more than twice as...
@rcv11x Upload your save game and make an apitrace please. There's a guide in our wiki.
Thanks for the good bug report. Please also record an apitrace (see our [wiki](https://github.com/doitsujin/dxvk/wiki/Using-Apitrace)).
> If I don't put any d3d9.dll in the game's folder, the game starts normally using native DirectX 9. Yes, please make an apitrace regardless. We'll be able to replay...