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Move buffer allocator out of Vulkan backend into common code

Open K0bin opened this issue 3 years ago • 0 comments

And make the graphics interface slightly lower level.

The reason I had this inside the graphics backend was D3D12s shitty barrier model that makes suballocating buffers a pain in the ass. Enhanced barriers fix that, so lets make it common code.

K0bin avatar Jan 19 '23 00:01 K0bin