Results 104 comments of Justin Privitera

The node ID fix is done for 3.3.1 in #18111 It is being merged with develop in #18115 The zone ID fix still needs to be done. I will change...

Hi @volkoffshoem1, thank you for your ticket. Could you please provide input data, additional information, and steps to reproduce your issue? If you are providing this information on the OCF,...

![Slide13](https://user-images.githubusercontent.com/35237779/183551369-0609968c-c21a-4417-86f1-68e16d275284.PNG) ![Slide14](https://user-images.githubusercontent.com/35237779/183551397-132b42a1-e745-48d8-af4f-2d1d6117bda1.PNG) ![Slide15](https://user-images.githubusercontent.com/35237779/183551411-debd7c8e-98fc-479e-876a-c73f3edbbdea.PNG) ![Slide16](https://user-images.githubusercontent.com/35237779/183551435-e6963d35-866b-4719-8bd6-b08725bd91a4.PNG)

3.3.1 deliverables have been completed so I am changing the milestone to 3.3.2. ## Features for 3.3.2 ### Docs: - [x] documentation for the blueprint metadata - [x] docs for...

I believe we decided that color tables should no longer have a home in the session files. This does make it harder to share state, but reduces bloat in the...

Thanks! And thanks also for the disambiguation :)

Alternatively... - Arrow keys and/or WASD and/or moving the mouse to the edge of the screen and/or right click and drag to move camera - Click (or pick?) an element...

## Right now, we have ### Rotation: the camera can freely rotate about your object using the mouse. Users can also choose an alternate center of rotation. ### Zooming: the...

> @JustinPrivitera have you already taken a look at the 3 different "interactors" we offer in Options->Interactors...? We have trackball (default), dolly and flythrough. The latter two might offere more...

example of zooming and rotating behavior: ![image8](https://user-images.githubusercontent.com/35237779/192936911-e8b6ae6c-d8ba-47e2-b74d-adc8ce50310d.gif) When rotation is done in this image, the user is not rotating where the camera is w.r.t. each point they choose to rotate....