Jumbli
Jumbli
Thanks for those changes. Quest 1 & 2 renderScaling works fine :) renderMultisample is being ignored. I found the following forum post which indicates developers are just ignoring the maxSwapchainSampleCount...
That's great. Thanks. Quest is my main worry at the moment, so getting that multi-sample working will be a good win. I'm fine with it being a "developer beware" feature...
Here are some logcat entries filtered by StereoKit 17:58:53.802 StereoKit [sk_gpu] skg_tex_get_mip_contents_arr error: 1281 17:58:53.802 StereoKit 000: 0x0x77647a451c log_write 17:58:53.802 StereoKit 001: 0x0x77647a4be4 log_errf 17:58:53.802 StereoKit 002: 0x0x7764830fb4 17:58:53.802 StereoKit...
I've tried the new version. The following error now fills the logcat with no other instructions between it and the application hangs: 11:04:43.641 StereoKit [sk_gpu] skg_tex_get_mip_contents_arr: eating a gl error...
That did help move me forward and identify the original problem. I generate icons from SDF's and that has to be done on a separate thread due to the processing...
I'd assumed it was SetColors because when I paused the code that's where it was, so it must have been something in that area that was failing and causing a...
This also happens with the controller if you hold grip while away from the handle, then hover over the handle and try to pick up with pinch. This is much...
It does do the same thing if the controller is just "asleep". Removing the battery is just quicker to test the issue. I've been pick up both controllers, click a...