Julian Waller

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> I like this idea personally, I think it will be helpful as I think button position is often something users can struggle with trying position surfaces on an infinite...

> I can't see how the limitation to a part of the grid would embrace non-grid surfaces For now it is showing just the portion of the grid, and it...

> I think this is simple, straight forward, and quite reusable on different surfaces. I kind of agree but not fully. That is the case (to users) until multiple of...

> Do we have any telemetry on how many people actually use Companion with multiple surfaces / overlapping surface layouts? There is some, here is a sampling of how many...

The discussion on this ended before the Studio was announced. But I think the Studio brings a challenge that this would solve well. The buttons on the studio aren't square...

I'm open to this, it will need some thought on how best to tackle to avoid annoyance to users familiar with the current flow. I suspect that this will require...

I have seen some weirdness around dragging of actions, and I did start prototyping changing the drag and drop library which appeared to help, but never finished the change

> actions flash and jump up and down making it hard to see where the action will land when dropped. I'm looking into this now, as I have found a...

@istnv I'm not seeing this. There are some other quirks, in the actions dragging which could be tackled. But making these perfect is very hard, due to the variable size...

I've done a round of polishing of the the dnd behaviour to better work with collections, and I cant reproduce the issues reported here anymore