Julian Knodt

Results 42 issues of Julian Knodt

Fixes #568 Just a clone of https://github.com/EmbarkStudios/rust-gpu/pull/807 but with updated tests.

There were no benchmarks for neuquant, and it's worthwhile to figure out what consumes time when quantizing the colors. This creates two benchmarks, one for the creation of the quantization,...

**Is your feature request related to a problem? Please describe.** When loading an OBJ file, an empty default material is always added. This material isn't necessary. **Describe the solution you'd...

Feature-Request

**Describe the bug** When exporting an Obj file, currently GenSmoothNormals is automatically added as a preprocessing step, but an OBJ doesn't need this. I'm not technically sure if it's a...

Bug
Wavefront-Obj

**Describe the bug** When switching between FBX and GLB, the application order of the scale, rotation and translation is flipped. Not sure how this is best handled while making it...

Bug

**Describe the bug** There is a bug in GLB export where if a translation is exactly (1., 1., 1.) it will be ignored: ![image](https://github.com/assimp/assimp/assets/7675847/f4acc7db-5f1c-472c-b8da-ad9733e22dc1) This can be fixed by changing...

Bug

**Describe the bug** Animations exported to FBX flicker when reimported back into Maya. The exact same file does not cause any flickering when imported into Blender. Not entirely sure what...

Bug
FBX

**Describe the technical debt** Assimp Rust is not currently usable, as it does not actually interface with C++, and is mostly a scaffold. What did exist seems to be half-baked....

Techdebt

**Describe the bug** On FBX export, it only provides a single `LayerElementUV`, whereas on import it expects one LayerElementUV per UV **To Reproduce** Steps to reproduce the behavior: 1. Import...

Bug
FBX

**Is your feature request related to a problem? Please describe.** FBX importing currently will cut off animation key frames based on LocalStart & LocalStop time It should be noted that...

Feature-Request