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Cthulhu segfaults

Open timholy opened this issue 4 years ago • 3 comments

codeview tests segfaults:

  • mac: https://github.com/JuliaDebug/Cthulhu.jl/pull/208/checks?check_run_id=3262559113
  • windows: https://github.com/JuliaDebug/Cthulhu.jl/runs/3263004717

timholy avatar Aug 06 '21 16:08 timholy

Another mac one: https://github.com/JuliaDebug/Cthulhu.jl/runs/3264482339. Ever seen this locally, @aviatesk? I've not seen it happen yet on Linux, locally or on CI.

timholy avatar Aug 06 '21 17:08 timholy

No, I've never seen it in local test. I just ran our test suites couple of times with a source build (specially, Version 1.8.0-DEV.315 (2021-08-07)), but couldn't really reproduce it.

aviatesk avatar Aug 07 '21 13:08 aviatesk

I couldn't either. I tried "normally" and with --code-coverage --check-bounds=yes and that didn't catch it either, even in a loop of 20 repetitions.

Let's make a new release and hopefully this will be fixed one way or another. I suspect it isn't a new problem, just a newly-revealed problem.

timholy avatar Aug 07 '21 20:08 timholy