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Mob's aggro distance not precise enough. Can we customize aggro distance drawn?

Open pterogum opened this issue 1 year ago • 4 comments

Even though my character (or the player dot) stands visually outsite a proximity mob's aggro range (very close but still outsite), the mob can be pulled. I can be sure the mob isn't moving.

Currently only found this in HoH, I haven't tested it in other deep dungeons yet. But judging by the code the aggro distance is a fixed value, so it should be the same in all the cases.

I am thinking it's probably a good idea that we would be able to change/tweak this value to our liking in configuration.

Where? Instance: HoH

pterogum avatar Nov 17 '23 00:11 pterogum