Juanjo Salvador

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Can you explain more about this issue?

I was postponing writing the docs for a long time, because I didn't know this project has actual users. So I'm going to write them along this week, I promise....

Seems like a problem related with LXML module. It should be fixed on next release.

Currently you can do this using Nyaapy plus Celery.

I've been watching Black since few weeks ago and I'm curious about it. Go for it.

Hooks? That's pretty difficult to add as a built-in function, I guess.

As far I tested, it seems like the garbage collector isn't collecting this. I added a debug string into my game, showing how many canvases are created, and the number...

Update about this. I also reported this at Love2D forum, and I think we found a solution, no need to create a `Canvas:release()` function, just calling `collectgarbage()` on create new...

Maybe keeping this as workaround at this moment is the best choice.